Ruler – Several
Government – Coalition of several independent towns and fiefs
Established – Unknown
Capital – none
Major Towns – Safeton (4,600), Narwell (2,900), Fax (6,700), Badwall (5,200), Elredd (8,400)
Provinces – Five major city-states, plus several smaller fiefs and settlements
The Wild Coast refers to a large coastal stretch of land on the western shore of Woolly Bay.
Little more than a collection of five major city-states for most of its history, the Wild Coast has long held a reputation for being untamed. Each city-state controls its own affairs.
The western shores of the Sea of Garnet have long been called the Wild Coast, for the region has been a haven for malcontents, dissidents, demi-humans, humanoids, and the outcasts of other states.
There is no question that the Wild Coast is known throughout the Flanaess as a place of sanctuary, albeit a highly dangerous one, filled with adventure at the very least. Its racially mixed peoples are well known as mercenaries and adventurers themselves. The area gives rise to many outstanding clerics, fighters, wizards, and rogues. Legendary natives of the Wild Coast include such persons as Mordenkainen, Robilar, and Tenser, to name but a few.
The Wild Coast is bordered by the Suss Forest to the south, the Welkwood to the west, the Gnarley Forest to the north, and Woolly Bay to the east.
It is a fair but not particularly fertile area – rolling countryside interspersed with woodlands, fens, and scattered clusters of dwellings. Parts of the Gnarley Forest, all of the Welkwood east of the Jewel River, and Suss Forest are considered as being in this region.
Tales relate that somewhere within the Suss there exists a lost city of the Old Suloise – from which the Jewel River gained its name. It has never been found, and the legend is highly doubtful. Since the Pomarj has been in the control of rapacious humanoids, the southern portions of the Wild Coast have been less than wholesome in any event, and expeditions into the Suss forest have not been attempted of late for obvious reasons.
The Wild Coast remains a free territory comprised of petty nobles, robber barons, guildheld towns, fishing and forest villages, freebooters, mercenaries, and displaced persons of all sorts. This is due to the remote and isolated position it holds, its lack of resources, and the fact that it has never been a desirable position strategically. Portions of the area have been under the control of Celene, the Prince of Ulek, the Gynarch of Hardby, and the Free City of Greyhawk at various times. The inhabitants, being of a mind otherwise, have always managed to regain their freedom.
Due to the independent nature of the Wild Coast, no one standard has been adopted as representative of the entire region. However, the various city-states have traditionally carried their own devices:
Elredd: Lozengy or and vert
Fax: Argent, three lozenges gules
Narwell: Barry of eight, azure and argent
Safeton: Vair, a canton paly of six sable and or